$ deploy --game rust
Rust servers that hold up on wipe day
High-clock CPUs, NVMe storage, and enough memory for a 4K map with a full population. Oxide and Carbon plugin support, scheduled wipes, and instant provisioning.
- Instant build
- NVMe + DDoS protection
- Cancel anytime
$ systemctl status
What's included
- Oxide (uMod) & Carbon plugin frameworks
- Custom map files, seeds and world sizes
- Scheduled wipes and automatic updates
- RCON access from the panel console
- Always-on DDoS filtering
- Full SFTP and file manager access
$ ./pricing
Suggested sizes
$1.25 per GB of RAM per month. Every size resizes later without a wipe.
| Plan | Best for | vCPU | RAM | NVMe | Price |
|---|---|---|---|---|---|
| Small server | PvE / community, 2500 map | 4 | 8 GB | 80 GB | $10.00/mo |
| Standard wipe | 3000-3500 map, 50-100 players | 6 | 16 GB | 160 GB | $20.00/mo |
| Full pop | 4000+ map, 150 players & plugins | 8 | 24 GB | 240 GB | $30.00/mo |
Questions
How much RAM does a Rust server need?
Rust scales with map size and population. A 2500-map PvE server runs on 8 GB, a standard 3000-3500 map with 50-100 players wants 16 GB, and full-pop wipe servers should start at 24 GB.
Do you support Oxide and Carbon?
Yes — install either framework from the panel, drop your plugins in, and they load on boot. Managed customers can hand us a plugin list to set up.
Can I schedule automatic wipes?
Yes — set a wipe schedule in the panel and the server wipes map, blueprints, or both on your cadence, straight after the Facepunch update lands.
Rust servers that hold up on wipe day: high-clock CPUs, NVMe, Oxide and Carbon plugin support, scheduled wipes.
Ship something. We'll keep it hardened.
Pick an Elevated plan or spin up a game server — your first invoice is only due when you're happy with what you're getting.