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$ deploy --game cs2

CS2 servers tuned for competitive play

High-clock CPUs and low-latency routing for match servers, retakes, surf, and community rotations — with workshop maps, CounterStrikeSharp plugins, and instant provisioning.

  • Instant build
  • NVMe + DDoS protection
  • Cancel anytime

$ systemctl status

What's included

  • Metamod:Source & CounterStrikeSharp ready
  • Steam Workshop map collections
  • Practice, retake and surf config support
  • RCON & server console access
  • High-clock cores for tickrate stability
  • Always-on DDoS filtering

$ ./pricing

Suggested sizes

$1.25 per GB of RAM per month. Every size resizes later without a wipe.

PlanBest forvCPURAMNVMePrice
Match server5v5 competitive, 10-12 slots24 GB40 GB$5.00/mo
Retake / surfHigh-pop retakes, surf rotations612 GB120 GB$15.00/mo

Questions

How much RAM does a CS2 server need?

CS2 is light on memory. A 10-slot competitive server is happy on 4 GB, a 24-slot community server with plugins on 8 GB, and larger retake or surf servers on 12 GB.

Do you support plugins?

Yes — Metamod:Source with CounterStrikeSharp is the current standard. Install both from the file manager and drop your plugin folders in place.

Can I run workshop maps?

Yes — set your workshop collection or map IDs in the startup variables and the server downloads them on boot, so surf, retake and community rotations work out of the box.

CS2 servers tuned for competitive play: high-clock CPUs, Metamod/CounterStrikeSharp, workshop maps, instant provisioning.

Ship something. We'll keep it hardened.

Pick an Elevated plan or spin up a game server — your first invoice is only due when you're happy with what you're getting.